![]() ![]() Oh, and that one, 30-minute Arizona level? That's 20% of that campaign. Now move onto Washington where none of that previous work matters anymore. Cage a baryonyx, 3 triceratopses, and a 4-pack of stegos in Arizona? Great. With the sequel, the levels that make up the campaign feel like just that, levels. It felt like a management sim of the island chain, even if each island unexplainably had its own bank account for funding. The player could dabble around on one island for ages while the others unlock around them, completely abandon one island when a new one opened, or bounce back and forth among a few islands when one got boring. ![]() The original left me with the impression that each of the Five Deaths islands was its own little free-build sandbox (aside from things like arrival/departure points for guests). Onto the differences, everything feels a lot less free in this follow-up. At the end of the day, this is still a game about putting dinos behind fences and then putting them there again after they find a way out like overly large, scaly, murder kittens who want to explore away from momma for the first time. Along with the return of these characters is the return of the voice talent behind them in the form of Jeff Goldblum and Bryce Dallas Howard, even if we have to endure a store-brand version of Grady now with 120% more trying-too-hard humor and the unfortunate but necessary vocal stand-in for the late Richard Attenborough. Malcolm and a resigned sigh for Cabot Finch and Isaac-though a little grayer and with an additional wrinkle here or there. The personalities of the original game are back-with a thumbs-up for Dr. Dino animations are fully believable and even when the human models tend to move in herds (They do move in herds), its easy enough to believe that perhaps its just another example of how people walking in a group will sometimes fall into step with each other. The sequel has the same gorgeous attention to detail that the first one had. ![]() To begin, if someone were to show me a mixture of screenshots from both games with UI elements removed, I wouldn't be able to tell one from the other. It somehow manages to be both more of the same and significantly more complex than the 2018 original. So, I gave it a go on my Twitch channel last night for a little over 3 hours. I picked up Jurassic World Evolution 2 a couple of days ago, and it was unlocked yesterday. ![]()
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