No change in the effect of the kick, but you get the Mortal Kombat style fatality. Are you talking "Unarmed" as in Melee, or Unarmed as in Martial Arts? Martial Arts gets the Martial Artist and Sensei perks, and then at very high levels you get the Fatality Master, which lets you kick people's heads off when you strike the final blow. It is just that this HtH mechanic lacks proper in-game explanation. I believe the reason "Falcon Punch" move costs only 5AP is due to these "High Unarmed Skill Buffs". Now, reaching certain thresholds in the skill adds base MAX and MIN damage (with a step of 20) and attaining "Sport's Master Candidate" (Unarmed >=120) and "Sport's Master" (Unarmed >=150) grants new moves ģ) These moves are superseded by "Falcon Punch", so it would be kinda useless to invest skill points to Unarmed past the level of "guaranteed hit" provided one has decided to get that perk, so the devs have thrown another benefit for the high Unarmed: passing certain thresholds decreases AP requirements for all Unarmed moves (don't know exact mechanics, but a fresh Lv.1 Cadet spends 3AP for punch and 4AP for kicks but after training the "prices" drop to 2 and 3AP respectively). Sambrookjm: … I believe it is as follows:ġ) "Falcon Punch" perk was there before the devs revamped the HtH combat mechanic, so, for quite some time (I believe, till v1.07 inclusive) it was the only "upgrade" for Unarmed skill and it costed 7AP Ģ) Then, the devs have introduced enhanced HtH skill system: from v1.08 onward HtH performance depends on the skill itself, character's STR (6 or 7 and above being mandatory, AFAIK) and (maybe) a character's level. Sadly, that combination didn't work like I thought it would. When you do hit with a Falcon Punch, the critical abilities weren't critical hits, but rather "The enemy is blinded" or "The enemy dropped their weapon." Is a critical hit one of the possible critical abilities from the Falcon Punch? I was hoping that the Unlucky Optimist (-5 Critical chance, but much higher critical damage), combined with an automatic critical hit from Falcon Punch would one-shot just about anybody. Does the Sensei ability gained at 150 Martial Arts override the 7 AP cost of the Falcon Punch? The Falcon Punch replaced the "Hammer" punch in the unarmed attack at 4 AP, and replaced the 5AP kick as well. It looks like there's a Falcon Punch ability that's 4AP for punching, and another Falcon Punch that's 5 AP with kicking. The Falcon Punch description says it's a new unarmed technique worth 7 AP that always gives a critical effect, but only with the bare fist. I selected:Īnd set Marial Arts to 199, gaining the Martial Artist, Sensei, and Fatality Master distinctions. I was curious how the Falcon Punch ability would work with the Martial Arts character that I'm currently running, so I saved and respeced the character with the Oblivion Ampoule to try it out.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |